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Game & Level Designer //// 30 years old //// Driver’s license
(+33)6 25 49 62 43
//// yoann.pignole@gmail.com
I KNOW…
Rational game design | Boardgame mechanics | Paper prototyping | Level circulation
Puzzles/challenges design and tweak | Classic gaming | Motion gaming | Touchscreen gaming
Coding | Graphic design
I WORKED ON…
Ubisoft Paris: oct 2008 - now
Programmer
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Unannounced project : jan 2014 - now
- Gameplay/UI addtionnal progamming (Lua)
UI / UX Designer
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Unannounced project : jan 2014 - now
- HUD/menus : conception, ergonomy, flow, mockups
Game / Level Designer
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Rabbidsland (Wii U) : jan 2012 to sept 2013
- Boardgame (main game mode) : rules, design docs, UI mockups, tweaks, IA behaviours, production follow-up.
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Ghost Recon Future Soldier (Xbox 360 / PS3) : oct 2011 to dec 2011
- Co-op multiplayer maps level design : adapt campaign maps topography, enemy waves tweaks, stealth situations, engine integration.
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Raving Rabbids Alive & Kicking (Xbox 360) : nov 2010 to sept 2011
- Early conception brainstorming with core team
- All game modes : rules, design docs, UI mockups, tweaks, production follow-up.
- All micro-games design : mechanics, design docs, tweaks, production follow-up.
- Some mini-games mechanics and design docs.
- Global scoring balance
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Raving Rabbids Travel in Time (Wii) : jan 2010 to oct 2011
- 2D platformer style level design, other mini-games pattern and level design, IA behaviours, engine integration.
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Red Steel 2 (Wii) : oct 2008 to dec 2009
- Campaign map level design : topography, challenges, ennemy waves, scripted scenes, engine integration.
Independant unreleased projects: 2012 - now
- Platformer rogue-like (PC/Mac): Main programming, Game design, Graphic assets production.
- 2 players versus game (iPad): Main programming, Game design.
- Free-2-play additive game (Mobile): All alone.
Freelance Graphic designer : oct 2006 dec 2010
Visual identity, flyers, full web design (graphics and code).
Regliss.com agency (Paris) Graphic designer : oct 2006 to may 2008
Visual identity and graphic chart, press advertising, web graphic design, edition, booklets and flyers.
Singapour agency (Paris) Graphic designer : jun to aug 2005
I LEARNED…
Graphic design diploma : 2003 to 2006
Jury’s congratulations - Ecole Professionnelle Supérieure d’Arts graphiques et d’Architecture de la ville de Paris (EPSAA)
Art training year : 2002 to 2003
Ateliers de Sèvres (Paris)
Scientific “ Baccalauréat ” (High School diploma) : 2002
Specialty in Physics-Chemistry at Lycée Evariste De Parny (Saint-Paul, Reunion island)
I USE…
3D Game engines logic (Unity and proprietary Ubisoft game engines)
Graphic design softwares (Photoshop, Illustrator, In-Design, Flash)
3D Level design modelisation (Google Sketchup, 3DSmax)
Coding (OOP logic, C#, basic Action script)
I SPEAK…
French native
English intermediate
Reunion Island creole bilingual (true!)
I LIKE…
Music composition
Board and roleplaying games
Surfing and bodyboarding
Writing
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