Boardgame mode design
IA behaviours
UI mockups
Production follow-up
Rabbidsland is a party game on the Nintendo Wii U, using the Wiimote (TV) / Wii U Gamepad (touchscreen) duo to provide an asymmetrical gameplay in various mini-games. The main mode is a turn-by-turn board game-style experience.
On this project, I was the game designer in charge of the « board game » mode conception and production. The constraint was to create a dice-based board game (you roll the dice then you move on the board) where players mainly win by playing « mini-games » on some squares.
I had to resolve several challenges on this board game : And all in a very short time production !

I also designed some conception docs for mini-games, one of whom included in the final game.